--------------------------------------------------
--------------------------------------------------

Title: Bilspil

Date: 5.6 2002

Version: 0.5

Requirements: OpenGL compatible graphics-adaptor

Controls: 8, 4, 5, 6, 2, 7 (player 1)
	  w, a, s, d, z, q (player 2)
	  i, j, k, l, m, u (player 3)
	  insert (singleplayer-screen)
	  home (twoplayer-screen)
	  delete (threeplayer-screen)
	  end (static camera)
	  left mousebutton (light-source-movement)
	  mousemovement (light-source-movement)
	  esc (exit)

History:
    0.5: The game has been optimized a bit, and
	 the jumpy-cars-bug has been somewhat
	 fixed.
    0.4: I've added dust to the scenery, and the
	 tracks has had a few changes. Several new
	 camera-view has been added, and follow-cam
	 has been included. The vehicle physics has
	 been slightly adjusted, and stuff like
	 trees in the mittle of the road, has been
	 removed. Try it out!
    0.3: The game is beginning to look like a really
	 cool bilspil... trees has been added to the
	 track, and tire-smoke is on it's way. Also
	 pitholes is expected to be seen in a later
	 release. So far, so good... this version is
	 headin' over to Mads Larsen for some great
	 alpha-testing. Have fun Mads! :)

Author: Stein Nygrd

Website: www.steinware.dk

Email: mail@steinware.dk

Disclaimer: This product may be copied and
	    forwarded as is. Resale and other
	    economic advance of this product is
	    restricted Stein Nygrd, and may
	    not be made by others.
	    This product is provided with
	    NO GUARANTY WHAT SO EVER!

Copyright  2002 Stein Nygrd, all rights reserved

--------------------------------------------------
--------------------------------------------------